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Security Tools for Maya add-on, Apps. Autodesk Infrastructure Administrator Service Pack 3 bit. LT SP1, build Autodesk Maya for Mac Service Pack 2 incl. Autodesk Maya Service Pack 1 Windows, bit. Navisworks Freedom Service Pack 3 incl. Autodesk Mudbox Service Pack 1, Win bit.
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This document describes known limitations, issues and fixes in Autodesk Maya Service Pack 4. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy. For complete instructions about uninstalling and installing this product see: Maya Installation Help.
To learn about new features in this release see: What’s New in Maya. For complete documentation and resources, see: www. For certified hardware, see: www. For more Maya Support, see: www. Return to Top. Fixes included in this release are detailed in the following list containing bug numbers and corresponding descriptions. Additional Resources.
For complete instructions about uninstalling and installing this product see: Maya Installation Help To learn about new features in this release see: What’s New in Maya For complete documentation and resources, see: www.
What’s Fixed? Bug Number. Over new classes have been added to the Python API 2. All Python 2. Undoing move, rotate, and scale commands on custom MPxTransform gives wrong rotation. Animation Character. Regression in blendShape evaluation that occurred during certain complex connection scenarios. Animation General. Connection between the weightList from a custom node to a skinCluster node did not evaluate. Maya crashes often with Apple Magic mouse.
Mac Mavericks Modeling Toolkit Symmetrize doesn’t work with certain meshes and produces error: Symmetry seam is non-planar. Modeling Toolkit Symmetrize works only in world space. Selection by component type will select occluded objects. Preselection Highlighting will highlight components on obscured meshes.
Preselection highlighting doesn’t work well with components that have been moved. Selecting faces with drag selection doesn’t work correctly if faces have been rotated. Paint Color on Vertex tool used across multiple meshes may cause crash. When in Viewport 2. Create Quad Draw dots, then switch to four pane layout may cause crash. Alpha channel not respected when file texture mapped to sprite particle. When Two Sided Lighting is off, negatively-scaled objects shouldn’t display black.
Viewport 2. UI: Hypergraph. XGen: corrupt file causes crash on scene load. XGen bounding box for motion not set correctly when rendering with motion blur in mental ray. Fixed crashes related to rendering XGen with motion blur in mental ray. The mental ray render for the BifrostLiquidMaterial will not match the viewport. Vorticity is not supported in the viewport and diffuse weight remap is handled differently by mental ray.
The default value of 0. Workaround : To generate voxels, either lower the Master Voxel Size or increase the size of the sphere. Bifrost scene is getting evaluated over and over during batch render when runup is enabled. Workaround: Disable Runup. Bifrost: Resulting Simulation motion seems incorrect and seems due to Collision objects Conversion Thickness. Fluid will react with a surface tension type behavior even when stickiness is set to zero.
Currently, setting keys attributes found on the bifrostLiquidContainer is not a supported workflow. The default maximum particle viewport display number is set to 1 million. This creates repetitive looking patterns for higher resolution simulations. Respecting the limits of your graphics card, you can increase the number for a more accurate representation of the simulation.
Self-intersecting attached mesh will fail to emit Bifrost particles. Cache Representation – Baked Geometry. Importing a gpu cache during a Windows remote desktop session will crash if the host system does not have Viewport 2. OSX This will bring the OSX work spaces behavior back to the way it was before XGen does not support file names or file paths with localized characters that is, upper-ASCII characters and double byte characters.
As a workaround, users should avoid using localized user names. Opensubd Uniform or adaptive : texture display may be incorrect if the mesh is bound to a skeleton. Multiple Representation. The Attribute Editor’s texture sample preview will show a broken swatch icon red X when loading a Scene Assembly containing an object with a texture.
Workaround : Leave it un-previewed. Attempting to open the Namespace Editor on a complex Scene Assembly scene ‘s – 10,’s of objects will hang Maya for an undetermined period of time until the Namespace contents have been loaded.
Namespace Editor workflows are not recommended for complex Scene Assembly Scenes. Attaching a Scene Assembly scene file representation to a motion path is not currently supported. Blend shapes fails to function when used to create Blends between Assembly members and other objects.
Set Driven Key workflows are not currently supported when the Scene Assembly scene representation object is used as driver. Character sets is not supported by Scene Assembly. When the Double Sided Lighting option under the DirectX 11 Shader Attribute Editor is enabled, backfacing polygons caused by negative scaling may turn black.
Workaround : You should reverse normals after scaling negatively. When depth peeling is chosen as the transparency algorithm for Viewport 2.
When both backface culling and GPU instancing is on, negative-scaled objects may show inconsistent culling result in VP2. Older drivers for M graphics cards may crash Maya. Workaround : Please update to a newer driver. These may safely be ignored. Scripting Python. Workaround : 1 Initialize the Maya environment within mayapy. Whatever you set it to will be used by by os.
UI General. XGen is not compatible with merged meshes. XGen: Clumping preview refresh issue When having a bad preview after altering clump maps, press preview again. Loading Xgen may crash Maya if fabricengine plugin is installed. Workaround : Rename the PySide folder under the fabricengine install directory.
Xgen Tube Groom requires tubes to have transformations frozen. Mac OS X: Spaces are not supported for the project name. Xgen and the geo that it is bound to have to be in the same namespace. It is not supported to import an XGen description or collection on a piece of geo in a different namespace.